Improve the wheel for changing abilities and items a little more Reduce the price for improving abilities in Vincent's shop ![]() Give an opportunity to dash through the enemies without equipping a special item Increase the recoil speed when firing missiles or increase the power of the missiles (not yet decided) Make a separate scale of stamina for the dash so that it does not "compete" with the abilities Reduce the amount of HP to the last bosses, increasing their attack power Increase the range and the speed of the hammer attack I carefully read the reviews of the game and now I am making a list of what I will improve with the next patch. I hope I made the game better and will definitely continue to improve it. The name of the game will change to Fearmonium. ![]() In case If for some reason you want to continue playing on the previous version of the game or just to take a look on how the game was before, then there is a Legacy branch for you! In order to switch to it, select Fearmonium in the list of applications in the Steam client, right-click on the title of the game, select "properties", "betas " and select legacy in the list of branches. If something doesn't work out - feel free to write to me at branch If you are sure that you had a save in one of the save slots, but you see the inscription "new game", to load your save you should select the desired slot and simultaneously press on "1 + 2 + 3 "( not on namlok). This happens in 1 case out of 100 and is fraught with the fact that when you try to load the game, each slot will show the inscription "new game". A bug I know that may be caused by updates: the likelihood of losing the file where the game settings are stored. Removed the possibility of accidentally losing one key when there are more than three of them in the inventory Īny such major changes can lead to unexpected bugs.Fixed a rare bug when the whispers of hylophobia did not stop after killing the boss.In the place in the city where many players were disoriented due to hearts, hearts are now removed and only appear during the battle for the lighter.Soap bubbles are now destroyed after damaging the character in order to avoid repeated damage.Fixed a couple more places where the character rested against an invisible wall at the junction of the platforms.Fixed a bug when a pumped-up cat fell off platforms.Changed the hitbox of the big knight - now it is impossible to be killed by touching his leg.Fixed bug with Pendelweiss on the swing.Thyroxine now drops even more frequently.Reduced the amount of HP at the pre-final boss, but physically he became stronger.Reduced the amount of HP of the final boss.If earlier he took 200/300/400 balloons for improving abilities, now he takes 50/75/100) Antidepressant is now less greedy and has dropped the prices for hints on the map by about 10 times.Reduced the price for improving the consolidation - (was 800, now 300 balloons).The school jock, throwing cheerleaders, now throws them a little more slowly, and the cheerleaders can be destroyed.Changed the ability "Audric" - now his head flies off, check it out yourself.Scooter control should become more convenient.Changed the way to control the wheel for selecting skills and items - now the button to the right moves the cursor clockwise, and to the left - anti-clockwise.The character moves forward during the attack only if the key is held in the direction of movement.The "unconscious" item increases the invulnerability time after receiving damage even more.The time of invulnerability after taking damage has been extended.Dash now gives invulnerability even without a special item.Added a separate stamina bar for the dash.If something doesn't work out - feel free to write to me at new? ![]() If you are sure that in the main menu on one of the slots you had a save, but you see the inscription "new game", to load your save, select the desired slot and simultaneously click on "1 + 2 + 3" (not on the numlok). This happens in 1 person out of 100 and is fraught with the fact that when you try to load the game, each slot will show the inscription "new game". A bug I know caused by updates: the likelihood of losing the file where the game settings are stored. The ability to fly off the screen in one of the places with trees has disappeared.Įven minor changes can lead to unexpected bugs. Fixed a few more "joints" at inclined platforms, where the character could stuck into an invisible wall If you defeated three bosses in a certain chapter of the game, but you have two keys in your inventory - do not be afraid, go to the door to stepfather's office, it will open Disappeared the possibility of losing one of the three keys. Disappeared the possibility of "breaking" Vincent with a very rapid improvement of abilities disappeared A small patch affecting a couple of rare, but very unpleasant bugs:
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